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  Computer Graphics, C Version, 2e (Anna)
 

Computer Graphics, C Version, 2E (Anna)

by Hearn

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  Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics and are known for their accessible writing style.

Key Features:

Discusses current computer graphics hardware and software systems, techniques and applications
Explores algorithms for creating and manipulating graphics displays and techniques for implementation
Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms
Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries
Includes thorough coverage of 3-D modeling and rendering
Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques
Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms

Table of Contents:

Chapter 1: A Survey of Computer Graphics
Chapter 2: Overview of Graphics Systems
Chapter 3: Output Primitives
Chapter 4: Attributes of Output Primitives
Chapter 5: Two-Dimensional Geometric Transformations
Chapter 6: Two-Dimensional Viewing
Chapter 7: Structures and Hierarchical Modeling
Chapter 8: Graphical User Interfaces and Interactive Input Methods
Chapter 9: Three-Dimensional Concepts
Chapter 10: Three-Dimensional Object Representations
Chapter 11: Three-Dimensional Geometric and Modeling Transformations
Chapter 12: Three-Dimensional Viewing
Chapter 13: Visible-Surface Detection Methods
Chapter 14: Illumination Models and Surface-Rendering Methods
Chapter 15: Color Models and Color Applications
Chapter 16: Computer AnimationISBN - 9789332535879
 


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