|  | Learning Android Game Programming brings together all the knowledge and sample code that even casual or "junior" Android developers need to develop low-budget 2D games with Java and XML. For the first time, it makes Android game development practical for thousands of developers who don`t have the resources to build highly-complex 3D games. Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible And Engine framework and Java/Dalvik virtual machine. Coverage includes:
 
 Mobile game design principles, tools, and terminology
 Using the AndEngine framework, Java/Dalvik, and the Android SDK together
 Rendering images, using sprite sheets, and creating animations
 Working with text, fonts, tile maps, particles, and sound
 Supporting user input and creating an effective game interface
 Working with the physics engine
 Integrating, tuning, and testing the complete game
 Publishing games on Android Market or downloading them directly to Android devices
 ISBN - 9788131786994
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 Pages : 480
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